Resident data ends at 28d8, program starts at 28d8, file ends at 113a4 Starting analysis pass at address 28d8 End of analysis pass, low address = 28d8, high address = f4e4 [Start of text] S001: "The Mind Electric" S002: " An Interactive Vision Copyright 1995 by Jason Dyer Type INFO for game information " S003: "950703" S004: "5/11" S005: "a" S006: "You can't go that way." S007: "the" S008: "the" S009: "the" S010: "the" S011: "the" S012: "the" S013: "the" S014: "the" S015: "the" S016: "the" S017: "the" S018: "the" S019: "The work of art, just like any fragment of human life considered" S020: "in its deepest meaning, seems to me devoid of value if it does" S021: "not offer the hardness, the rigidity, the regularity, the luster" S022: "on every interior and exterior facet, of the crystal." S023: "-- Andre Breton, Mad Love" S024: "The Door would still be there, even if the Door was not." S025: "-- Douglas Adams, Dirk Gently's Holistic Detective Agency" S026: "We all enter the world little plastic beings, with so much natural" S027: "force, perhaps, but for the rest blank; and the world tells us what" S028: "we are to be, and shapes us by the ends it sets before us." S029: "-- Olive Schreiner, The Story of an African Farm" S030: "No taste is so acquired as that for someone else's quality of mind." S031: "-- Cyril Connolly, Journal and Memoir" S032: "What is mind but motion in the intellectual sphere?" S033: "-- Oscar Wilde, The Critic as Artist, pt. 2" S034: "But there is no tiny dynamo stored in the stuff, it seems that the" S035: "electrical currents simply flow around and around within the ice," S036: "like a river in an enclosed channel; without beginning and without" S037: "end, and without a first cause; rather as the Persians say the worm" S038: "Ourobouros survives by endlessly consuming its own tail." S039: "-- Stephen Baxter, Anti-Ice" S040: "A good simulation, be it a religious myth or scientific theory," S041: "gives us a sense of mastery over experience. To represent something" S042: "symbolically, as we do when we speak or write, is somehow to capture" S043: "it, thus making it one's own. But with this appropriation comes the" S044: "realization that we have denied the immediacy of reality and that in" S045: "creating a substitute we have but spun another thread in the web of" S046: "our grand illusion." S047: "-- Heinz R. Pagels, The Dreams of Reason" S048: "Nameless item" S049: "your former self" S050: "It is pitch dark, and you can't see a thing." S051: "The design of virtual space can be almost anything, but in this case the room is merely a small cube surrounded by an electric fence, with lines of blue against black crossing the floor and ceiling. A large square door is inset into the floor, slightly off the center, sending the design of the entire room into asymmetrical confusion." S052: "It's a glowing blue grid high above your head." S053: "A glowing blue grid with a door and panel off center." S054: "That is just the shape of the room." S055: "They glow with electrical intensity. You surmise the only purpose of them is to add shape to the mostly black room, keeping those contained within the grid from going insane. It still happens occasionally, though." S056: "Simulated of both metal and electricity, it somewhat resembles a row of Jacob's Ladders placed side by side intertwined with strips of bronzed metal, but the virtual image flickers so rapidly it is hard to tell. Beyond it is nothing but black." S057: "Green surrounds your vision from this vantage point, on the top of a plateau. High above you, the stars shine brightly, and the two moons cast their glow all over the surface of the field." S058: "Pieces glitter and bounce around playfully." S059: "The design is the same as the walls." S060: "The design is the same as the walls." S061: "They occasionally light up the crystals in brief bursts." S062: "They are rectangular, breaking the realistic illusion the room creates." S063: "A rock far too much in the shape of a cube to be natural, if it was real at all." S064: "A flat piece of metal, with one side covered with a pattern of wires." S065: "It is a simple metallic sphere, emitting a loud noise." S066: "Tightly packed and slightly reflective." S067: "A dazzling array of color and shape." S068: "They fill the sky in no particular pattern." S069: "Jagged shapes of vague form." S070: "Imprinted in black, and reaching for the sky." S071: "They are to the north and south." S072: "A spider constructed of chrome and glass, with long legs that are multi-jointed. It is carrying a doll." S073: "Tightly packed and slightly reflective." S074: "They fill the sky in no particular pattern." S075: "Jagged shapes of vague form." S076: "Imprinted in black, and reaching for the sky." S077: "A dazzling array of color and shape." S078: "Utter black space, expanding like a cloud of dust." S079: "Utter black space, expanding like a cloud of dust." S080: "Dull gray, with no texture at all." S081: "Made out of somewhat reflective ridged metal." S082: "All different varieties, and of unknown purpose." S083: "They are hanging in midair without support." S084: "It is now dark." S085: "It is now dark." S086: "They are hard to see when they aren't sparking." S087: "You are unable to see the gadget when it is not glowing." S088: "It's too far away to see closely." S089: "Made out of somewhat reflective ridged metal." S090: "It is used to make it easy to duplicate objects in the virtual environment. An object is placed on the green pad, the duplicator is touched, and a duplicate of the object on the green pad appears on the blue pad." S091: "A flat green pad." S092: "A flat blue pad." S093: "A large bin made of chrome and glass." S094: "A generic program without modelling is called a "widget". This one is incomplete, which is why it looks like a plain rectangular box." S095: "A plain black portal, leading down." S096: "The only exits are to the east and west." S097: "Dull gray, with no texture at all." S098: "Dull gray, with no texture at all." S099: "Dull gray, with no texture at all." S100: "They are simply portals textured with a regular black." S101: "Is it a fact--or have I dreamt it--that by means of" S102: "electricity, the world of matter has become a great" S103: "nerve, vibrating thousands of miles in a breathless" S104: "point of time?" S105: "-- Nathaniel Hawthorne, The House of the Seven Gables" S106: "The Mind Electric" S107: "Escaping the containment grid" S108: "Granite rock" S109: "Voiceless cube" S110: "Circuit board" S111: "Degenerating body" S112: "Scan of sector" S113: "Cube with voice" S114: "Halted program" S115: "Flashing paper" S116: "Sphere" S117: "Cube's message" S118: "Unconsciousness" S119: "Fragments of void" S120: "Degenerating body, 2nd time" S121: "Finishing the game" S122: "(1/6) Wait for a few turns. Something might come up." S123: "(2/6) Try looking at the paper. Maybe someone is trying to tell you something." S124: "(3/6) It's a password to the door. Try saying the word on the paper." S125: "(4/6) Think of the paper as a dynamic (changing) data object." S126: "(5/6) Maybe the door has a second password." S127: "(1/2) Perhaps it is the control to something." S128: "(1/12) Look around. There may be an item somewhere that can help the cube." S129: "(2/12) The boxes in the storage room look promising." S130: "(3/12) Perhaps the cube knows which box contains what you need." S131: "(4/12) Try to ASK CUBE ABOUT BOX xxx [xxx being a number]." S132: "(5/12) Try a variety of different numbers." S133: "(6/12) The cube is using facial expressions to try to point you to the correct number. Is there a pattern?" S134: "(7/12) Remember that the cube is in a computer, and when it sees a number it also sees the zeros in front." S135: "(8/12) It's telling you how close the digits of the number you gave are to the digits of the box you need." S136: "(9/12) Nodding its head means correct digit, correct place." S137: "(10/12) Blinking means correct digit, wrong place." S138: "(11/12) Multiple nods or blinks means that number of digits are correct." S139: "(1/2) Try showing the board to the cube." S140: "(1/5) If you have managed to restore the cube's voice, ask it about the spider." S141: "(2/5) It's a maintenance spider, which means it fixes things." S142: "(3/5) In your case it may not be the spider directly that does the fixing." S143: "(4/5) Examine some of the items near the spider." S144: "(1/4) You cannot avoid being detected." S145: "(2/4) However, you can avoid setting off the alarm." S146: "(3/4) Where are you supposed to be, according to the Kaden?" S147: "(1/3) Remember, someone from the outside is trying to help you out." S148: "(2/3) Examine the paper again after the cube has regained its voice." S149: "(1/8) The halting program is somewhere in your sector." S150: "(2/8) Wander around and try to find where it might be hidden." S151: "(3/8) The sound in the storage room sounds suspicious." S152: "(4/8) Try to LISTEN in the storage room." S153: "(5/8) It isn't loud enough. Can you think of a way to make it louder?" S154: "(6/8) Ask the cube to try to restart lxprog." S155: "(7/8) You have to ask twice." S156: "(1/6) The paper is being located, which means that you are close to being located." S157: "(2/6) You need to destroy the paper." S158: "(3/6) Using the spider will allow you to be detected. You need to use something else." S159: "(4/6) Is there anything in the containment grid that might be helpful?" S160: "(5/6) Try looking at the fence." S161: "(1/7) It will not destroy the same way as the paper. However, it is a legal object." S162: "(2/7) Meaning you can use the spider to destroy it." S163: "(3/7) The spider is controlled with commands. How could you get a list?" S164: "(4/7) Try SPIDER, HELP." S165: "(5/7) Do it twice. Your unknown friend made some changes after the first time." S166: "(6/7) SPIDER, ERASE SPHERE." S167: "(1/4) It separates into spid lower." S168: "(2/4) Or, spider lowered." S169: "(3/4) Spider access level lowered." S170: "(1/6) The maintenance manual access must have caused it." S171: "(2/6) You need to crash the maintenance system, which you have access to via the spider." S172: "(3/6) Knowing the meaning of the cube's message may help." S173: "(4/6) Computers can be crashed by infinite loops." S174: "(5/6) Can you think of a way to cause the spider to get caught in a paradox?" S175: "(1/5) There has to be an emergency exit somewhere." S176: "(2/5) Look at the obelisks." S177: "(3/5) You can CLIMB OBELISK." S178: "(4/5) Read the room description carefully." S179: "(1/7) You have to use the duplicator on yourself." S180: "(2/7) Try using the duplicator with illogical setups." S181: "(3/7) Machines sometimes have a queue which can store commands for later use, if they are busy with something else." S182: "(4/7) You need to stall the duplicator long enough to touch it again and get on the green pad." S183: "(5/7) Try giving the duplicator a serious error." S184: "(6/7) The widget may be helpful in doing this." S185: "(1/2) Wait around and see what happens." S186: "There is help on the following: Escaping the containment grid Granite rock Voiceless cube Circuit board Degenerating body Scan of sector Cube with voice Halted program Flashing paper Sphere Cube's message Unconsciousness Fragments of void Degenerating body, 2nd time Finishing the game " S187: "There is help on the following: 1 Escaping the containment grid 2 Granite rock 3 Voiceless cube 4 Circuit board 5 Degenerating body 6 Scan of sector 7 Cube with voice 8 Halted program 9 Flashing paper 10 Sphere 11 Cube's message 12 Unconsciousness 13 Fragments of void 14 Degenerating body, 2nd time 15 Finishing the game " [End of text] [End of file]